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1. Entosis links for pirate activity - in Player Features and Ideas Discussion [original thread]
So you can use this type of entosis link to raid a structure like a poco you get isk by temporary control of structure etc. and perhaps other structures for other rewards later on.
- by Not that Forumguy - at 2015.08.10 06:28:40
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2. Building in eve - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: POS? Pocos? Outposts? MTU? Ad depots? Trade Hub Player Structures, Observatories, etc will come, see the stickies! And you will have a really fun time trying to defend them against other players. yeah i did read about ...
- by Not that Forumguy - at 2015.08.06 15:01:50
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3. Building in eve - in Player Features and Ideas Discussion [original thread]
I would like to be able to build in game structures in eve that can earn me isk, players need to be able to interact with the structure for a fee to obtain a benefit of some sort, one structure could be a trading building where others can put item...
- by Not that Forumguy - at 2015.08.06 13:02:16
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4. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Any thoughts Definitely would like two structures, one that i can build for pvp that can defend itself and has an effect on enemies in a system (to your alliance / corp) such as negative bounty payment etc that you could build offensively in their...
- by Not that Forumguy - at 2015.08.03 21:26:30
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5. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
What about people like myself who trained up both skills to five ? P.S... love all the +1 kissing up to a csm post
- by Not that Forumguy - at 2015.07.28 04:36:17
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6. Capital ship idea - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Not that Forumguy wrote: because you people carn't see outside the square, all heads to far down in the sand, in the sandbox, people just want to give ideas to make the game better and all this community can do is sledg...
- by Not that Forumguy - at 2015.07.23 18:05:51
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7. Capital ship idea - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Carriers, Dreads, titans. All ARE t1. your low skill carrier is covered not by the marauder, but the BS drone boats. Drones for your dps, sacrifice the damage mods for extra tank and there you go. only need BS1 and basic dro...
- by Not that Forumguy - at 2015.07.23 06:56:43
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8. Capital ship idea - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Not that Forumguy wrote: Ralph King-Griffin wrote: Barrogh Habalu wrote: So, what is that you want those ships don't have? Shorter training he didn't outright say it but I'm assuming this is why he said t...
- by Not that Forumguy - at 2015.07.22 18:22:01
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9. Capital ship idea - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Barrogh Habalu wrote: So, what is that you want those ships don't have? Shorter training he didn't outright say it but I'm assuming this is why he said t1 Yes a hull that anyone can use, but also fighting de...
- by Not that Forumguy - at 2015.07.22 18:06:15
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10. Capital ship idea - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Triage mode and Siege mode more than triple the (already considerable) defensive power of capitals (see: ~2,500 to 3,000 dps omni-tank without Triage/Siege to 10 to 15,000 dps omni-tank with Triage/Siege). In the case of Ca...
- by Not that Forumguy - at 2015.07.22 07:29:52
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11. Capital ship idea - in Player Features and Ideas Discussion [original thread]
Tech one or lower level entry, capital ships that also have bonus to pve / ratting, with strong defensive bonus, maybe bastion mode, and just enough adequate dps / stats for pve task. This is not something to avoid risk, but a way to fight defensi...
- by Not that Forumguy - at 2015.07.22 04:44:09
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12. New pirate agents / npc mission - in Player Features and Ideas Discussion [original thread]
New pirate agent in all low sec / null sec areas missions such as: Merchant ship spawns / convoy, attack / raid random player poco, Agent location service: find nearby industrial ship, Agent locator service, find nearby mining ship.
- by Not that Forumguy - at 2015.07.20 08:52:42
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13. New building / structure idea - in Player Features and Ideas Discussion [original thread]
I would like to build a type of citadel building that i can deploy / build in enemy space something that players will attack that can also defend itself, it could have a system wide effect like lowering bounty payments that works on an enemy corp....
- by Not that Forumguy - at 2015.07.20 06:20:19
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14. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
I am very interested in being able to build a trade outpost / market building, the way i would prefer it to work it that you build one and other people pay a docking fee to buy and sell items at the structure with mooring, other then that it would...
- by Not that Forumguy - at 2015.07.03 15:24:38
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15. Ships that amplify mind powers - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Unsupported mind power creep would take ages to balance, and as for firing assault frigs as ammo, well that's just a slippery slope. Next it will be hulks, and then where would it end? why carn't you launch titans as dron...
- by Not that Forumguy - at 2015.07.01 19:13:14
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16. Ships that amplify mind powers - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Hit the bong harder next time. 0/10 ok maybe not self destruct all the modules should blow up though.
- by Not that Forumguy - at 2015.07.01 17:55:44
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17. Some pvp options - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: You still get a -1 from me for this idea. Reasons. You still have not given us anything on how you will integrate this with sov mechanics. How will you integrate this into low sec game play. You are still using player cont...
- by Not that Forumguy - at 2015.07.01 17:54:30
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18. Ships that amplify mind powers - in Player Features and Ideas Discussion [original thread]
You should be able to control another ship, make it warp away, at skill level 5 you can make the ship self destruct.
- by Not that Forumguy - at 2015.07.01 17:51:40
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19. Some pvp options - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Just wondering how you would adapt this to the various types of space. Nul already has a form of this with sov mechanics so how would you integrate this idea into the current sov mechanics? While there are no "capture" flags...
- by Not that Forumguy - at 2015.06.29 10:41:22
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20. Some pvp options - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How would a poco siphon even work? Let's say there is a poco used by fifty people. Who does the siphon steal from? Well that would not matter in this case, the pirate entosis links would trick the poco into making a ta...
- by Not that Forumguy - at 2015.06.28 12:35:58
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